Compare Halo Wars (Microsoft Xbox 360, 2009) to Video Games

Compare Halo Wars (Microsoft Xbox 360, 2009) to Halo: Reach (Microsoft Xbox 360, 2010)

 
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  Halo Wars (Microsoft Xbox 360, 2009)

Halo Wars (Microsoft Xbox 360, 2009)

Halo: Reach (Microsoft Xbox 360, 2010)

Halo: Reach (Microsoft Xbox 360, 2010)

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Product Description
Halo Wars is a real-time strategy game set in the universe of Microsoft's blockbuster first-person shooter series. The game was created specifically for Xbox 360 by Ensemble Studios, the... More
Halo Wars is a real-time strategy game set in the universe of Microsoft's blockbuster first-person shooter series. The game was created specifically for Xbox 360 by Ensemble Studios, the developer behind the acclaimed Age of Empires and Age of Mythology series. The focus of the game is on combat and conquest, with resource management taking a backseat to battlefield tactics. Units, vehicles, and the supplies needed to keep them running are produced at different buildings on base. In most missions, players order down the buildings they need on the planet's surface in pods sent from an orbiting command ship. The game's control scheme revolves around large, contextual, circular menus, designed with the Xbox gamepad in mind. The D-pad can be used to jump quickly between important spots on the map and the face buttons are used to select units and give common commands.<br><br>The main Halo Wars campaign plays through a series of scripted missions that follow a storyline set 20 years before the original Halo: Combat Evolved. Players control United Nations Space Command forces in a command ship called <i>Spirit of Fire</i>, on a mission over a distant planet called Harvest. The alien Covenant had taken Harvest from the UNSC and the UNSC has just taken it back, but Covenant activity continues in remote locations. When it is discovered that this activity centers on ancient Forerunner relics, hidden just beneath the surface and undiscovered during the humans' previous occupation, war on planet Harvest becomes a lot more interesting.<br><br>The looks and sounds of the vehicles and units were designed to match those of the original Halo games in detail, with zippy warthogs, wise-cracking infantry, and raspy, zealous aliens. A few units are introduced in this game, along with new hero characters, who fought the Covenant in the days before there was a Master Chief. In addition to the single-player campaign, a multiplayer mode is available for as many as six. In multiplayer games, players can choose to take command of the Covenant as well as the UNSC. The sides have different strengths, but each has unique powers that can turn the tide in a fight if used wisely. Capturing Forerunner relics on a map yields advantages, as well. During the development of the game, Microsoft announced that it would close Ensemble upon completion, making Halo Wars the swan song to the studio's successful, 14-year run. Less
Acclaimed developer Bungie's final Halo game for Microsoft serves as a prequel to the sci-fi storyline that began in 2001. An all-new campaign supporting cooperative action for up to... More
Acclaimed developer Bungie's final Halo game for Microsoft serves as a prequel to the sci-fi storyline that began in 2001. An all-new campaign supporting cooperative action for up to four players is included, and in a departure from previous titles, Master Chief is no longer the main protagonist. You are a new recruit to the Noble Team, a six-person squad of Spartan super soldiers, whose members specialize in key roles and wear customized gear. Planet Reach, the main base for UNSC military operations and home to 700 million civilians, is under attack from the alien collective known as the Covenant. Your mission is to assist the human resistance and prevent the Covenant from destroying Reach, Earth's last line of defense.<br><br>The shooting takes place from a first-person perspective, powered by a new graphics engine designed to incorporate large-scale battles in more open environments than in previous entries. Enemy AI has also changed from earlier games, relying more on dynamic actions instead of scripted routines. Each soldier's armor now offers distinctive abilities, depending on the equipped enhancements. A jetpack allows you to fly, active camouflage makes you invisible to enemies, sprint lets you dash at high speeds, and armor lock makes you temporarily invulnerable at the expense of movement. These abilities also play an important role in Halo: Reach's multiplayer modes, which support up to 16 combatants online.<br><br>Reach's multiplayer component includes such past favorites as Team Slayer and King of the Hill along with new options. In Headhunter, players collect flaming skulls from defeated opponents and attempt to deposit the skulls in designated areas for points. If you are killed before you reach the target area, your collected skulls will fall to the ground for others to retrieve. Stockpile is a variant on capture the flag, while Generator Defense pits three Spartans versus three Covenant Elites in a battle to defend or destroy generators. Invasion features a series of three team-oriented skirmishes designed in a similar fashion to Battlefield: Bad Company's rush mode. In addition, players can create custom scenarios with the Forge option, take in-game screenshots, earn credits to cosmetically enhance their soldier, and record video to study combat techniques or to share with the Halo community. Less
Key Features   
Genre Strategy -
Rating T - Teen -
Platform Microsoft Xbox 360 -
Tech Details   
Release Year 2009 -
Control Elements Gamepad/Joystick -
Other Features   
Brand Microsoft -
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