Compare Crimson Skies: High Road to Revenge (Xbox, 2003) to Burnout: Revenge (Xbox 360, 2006)

 
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  Crimson Skies: High Road to Revenge  (Xbox, 2003)

Crimson Skies: High Road to Revenge (Xbox, 2003)

Burnout: Revenge  (Xbox 360, 2006)

Burnout: Revenge (Xbox 360, 2006)

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Product Description
A follow-up to Microsoft's acclaimed PC title Crimson Skies, High Road to Revenge continues the adventures of crack pilot Nathan Zachary as he sets out to avenge the death of his best... More
A follow-up to Microsoft's acclaimed PC title Crimson Skies, High Road to Revenge continues the adventures of crack pilot Nathan Zachary as he sets out to avenge the death of his best friend in alternate 1930s America. The game focuses on the action associated with flying a plane rather than the technical aspects of a simulation, so players will engage in dogfights using one of ten planes armed with napalm missiles, magnetic grapples, and sandstorm cannons. Each of the landscapes offer destructible terrain, allowing players to shoot down bridges, water towers, create landslides, and more to help in defeating enemies. In addition to the single-player story mode, up to four pilots can battle each other in a series of split-screen sorties. Less
Revenge is the name of the game, both figuratively and literally, in this follow-up to Criterion's breakthrough sports car racer, Burnout 3: Takedown (truly a "smash hit"). As... More
Revenge is the name of the game, both figuratively and literally, in this follow-up to Criterion's breakthrough sports car racer, Burnout 3: Takedown (truly a "smash hit"). As in its immediate predecessor, offensive driving and spectacular crashes are the focus of Burnout: Revenge, and this fourth game in the series is designed to offer more avenues to destruction than any of its predecessors, by featuring a greater capacity for real-time damage and car deformation, multilevel track layouts that allow players to ram their opponents from below or above, as well as from behind or in front, and a new "revenge meter" that encourages players to pay back -- with interest -- those who wrong them on the roads. Wreckage-prone racing occurs all around the world in this edition of Burnout, in areas inspired by real-world cities, such as Detroit, Rome, and Tokyo. A number of online modes are included as well, for properly equipped gamers who are raring to test their destructive driving skills against other human opponents. Less
Key Features   
Genre Simulation -
Rating T - Teen -
Platform Xbox -
Tech Details   
Release Year 2003 -
ESRB Descriptor Realistic Violence -
Control Elements Gamepad/Joystick -
Number of Players 1-4 -
Product Identifiers   
Game Crimson Skies: High Road to Revenge -
UPC 805529097681 -
MPN 805529097681 -
Lowest Price
 
Consumer Reviews
Crimson Skies: High Road to Revenge  (Xbox, 2003)
Crimson Skies: High Road to Revenge (Xbox, 2003)
From $13.96
Burnout: Revenge  (Xbox 360, 2006)
Burnout: Revenge (Xbox 360, 2006)
From $11.09

Product Review Summary

4.4
Based on 13 user reviews
100% recommend this product
5 stars
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3 stars
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1 star
Pros
  • None Yet
Cons
  • None Yet
Good For
  • None Yet

Consumer Reviews

Pandemonium
225

"Crimson Skies High Road To Revenge" Air Piracy Can Be Fun.

byPandemonium May 18, 2009
69 Helpfuls 70 Helpfuls Was this review helpful?
Pros Good story, easy to learn controls, graphics, fun characters, and Online.
Cons Very hard to find a game online, game is just a little to short.
Recommended it? Yes

Good airlplane games have always been hard to find no matter what system you look on. Back in the old PC games all of the irplane simulators were so in-depth you really needed a pilot license to understand what you were doing. Later, more arcade style games of this genre would come out that were... Read full review »

584

Crimson Skies: Microsoft Finally Doesn't Screw One Up.

byAlkaiser Dec 30, 2003
48 Helpfuls 49 Helpfuls Was this review helpful?
Pros Tight controls, fun gameplay, nice graphics.
Cons Short in single player...more "fly through the canyon" missions.
Recommended it? Yes

Flight combat games have been one of my favorite niche genres ever since I'd played the original Red Baron on my PC. That thing must have been running at, like, 3 frames a second when there were 4 or more planes on the screen, but damn if I wasn't having a good time every 1/3rd of a second. I'd... Read full review »

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