Portal: Changing the way we think about modern gaming.
Pros:
- One of the most unique gaming experiences you'll ever have -
Cons:
- Slightly outdated visuals -
The Bottom Line:
Portal is like no other game you've played all year, and is more than deserving of your time.
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Overall Rating:
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Author's Review
Producers of games like Bejeweled are making millions of dollars yet these puzzlers arent considered mainstream videogames by the general public. First person shooters, on the other hand, are the very definition of a mainstream game, with seemingly every new release falling into this category of gaming. It takes a game like Portal to combine the best of these worlds to make an experience truly unique to modern games. Thats what we have here, folks- something that shatters the boundaries of gaming to form its inimitable occurrence.
Graphics- 6.5/10.
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Portal looks a lot like Half-Life 2 and its episodes. A lot of the textures look similar to one another, but that is to be expected as both were made by Valve. You might expect a game that is based on the idea of walking through portals to get to areas previously unreachable to be plagued with screen-tearing problems, but that is not the case with Portal. Ive run across absolutely NO screen tearing. The frame-rate is also steady throughout Portal. The graphics here wont wow you, but at least they dont take away from the fun youll have in the game.
What really detracts from Portals overall presentation, or at least holds it back, is the lack of character models. I cant really think of a good way that Valve could have implemented them in the game, but Half-Life 2s character models were so dang good that it made up for some of the blurry textures. To the contrary, the only character model youll see in Portal (yourself, but youll only see yourself through portal wholes) looks truly awful. Its to the point that it is impossible to tell if you are even playing a boy or girl. Obviously, the designers didnt put much emphasis on the model, because youll barely ever see it, but it still would have been nice to have something a little easier on the eyes.
Another small gripe about the presentation is the water effects. Not while youre out of the water looking into it, as it looks just fine then, its when you accidentally fall into the water and consequently die from it that it looks bad. When you fall in, youll be welcomed with one ugly color all around you that just SCREAMS playstation 1. Maybe Valve just didnt think that anyone would notice. When you turn, the screen tears all around you, the textures break up, and the lighting goes to crap. Of course, I cant complain too much, because this only happens very infrequently, but it still adds an unfinished quality to the game that is worth mentioning.
Sound- 8.5
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Portals sound effects have the same feel as the graphics in that they wont wow you, but they get the job done. No explosions are in the game, and for that matter, nothing of real sound importance is. Footsteps sound real enough, cubes and cameras that fall will make clanks and dings against the floor, and the Portal gun feels right when you use it, and the sounds it makes seem very appropriate.
The real fun in the sound department is in the robot GlaDoS. The voice actor for the robot does an outstanding job, and the hilarious bits of dialect that come from her are a welcome bit of humor. The end credits song Still Alive is one of the best original songs to come from a video game. I actually enjoyed the song so much I felt compelled to put it on my iPod. Nothing I can say can really describe how good the song actually is in the game, so youll just have to beat Portal and find out yourself!
Story- 9.0/10
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Portal drops you in to a testing facility, with absolutely no explanation why, other than the people at the Aperture Science Laboratories felt like testing someone, and that someone is you. Honestly, its very hard to tell if you are even playing as a boy or a girl in Portal. Youll only see glimpses of yourself through portals. This just goes to demonstrate how nondescript the story is. Its hard to knock the story of Portal, because if there were anything more of the story than whats to be had, the game would feel overdone, and ultimately, it would just make you dislike the game. Even though there isnt much of a story in Portal, thats not to say that it doesnt have a personality. Youll be guided through these puzzles by a female robots voice, and youll hear some of the funniest stuff youll ever hear from her. The game feels just right in regards to the story, and I really wouldnt have changed a thing about it.
Game play- 10/10.
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Portal has an interesting bound with Half-Life 2. Its obviously made by the same designer, and the games just feel a lot alike. Portal even gets mentioned in Half-Life 2 episode 2 and that brought quite a few of the devoted Half-Life following to Portal just to try it out, but even if Portal didnt have this connection with the Half-Life universe, it would still be one of the most talked about puzzle games in recent memory, because it feel so unique from everything else being put out right now.
Portal is shown from a first-person perspective, but it isnt a FPS, because there isnt any shooting- other than the Portal gun. The object of Portal is simple- Use the Portal gun to reach places previously unreachable. The gun can shoot 2 Portals, one orange, and one blue, one of these being the entry point, and one being where you will exist. You shoot it at walls that the Portal gun can shoot through, you walk through the entry point, and youll come out of the exit point youve pre-determined. It sounds like a very confusing concept, but in reality, it makes a lot of sense after youve played Portal for an hour or so. I'll reference the back of the games box to help you further understand the idea behind the game play of Portal. "Open your mind to a new way of gaming. Portal blends puzzles, first person action, and adventure gaming to produce an experience unlike any other. With the Portal device, manipulate your surroundings to complete dozens of unique challenges. Are you ready to start thinking with Portals?"
Physics are a big part of Portal, because youll need to use momentum to get over walls, and get to higher places, and youll also have to pick up boxes and such to use them to solve the puzzles youve been faced with. For the most part, I found the puzzles to be rather challenging. Maybe its because Im your typical console tard and wasnt used to a game that required such a great amount of logic to figure out, but I thought I got my moneys worth with Portal. Professional reviewers have clocked the game at around 2-3 hours, but it took me the better part of 4 to finish, and thats not counting how many times I plan on playing it again.
Controls- 8.0/10.
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The controls behind Portal are slightly above average. This is helped by the fact that there arent many different things needed, so the controls feel less cluttered in Portal. Overall, its very easy to use them, and they feel fine while playing. The controls are as follows- LT is to fire a blue portal, RT fires an orange one, A/LB is to jump, X/RB is used to pickup objects, B is to duck, right stick is used to look around, left stick is to move, while Y and the D-pad arent used.
Conclusion
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Portal is one of those unique occurrences in gaming where everything comes together to help create one of the best gaming experiences of the year. While it may not be perfect, youll ceartinly enjoy Portal, and thats why Im giving it a 9.0/10.. Not bad for something that was designed as an extra for The Orange Box.
Things to know about the game-
Genre: Action-Adventure; Puzzle
ESRB Rating: T - (Teen)
ESRB Descriptor: Gaming
Platform: Windows