Snuff-Porn Goes Mainstream in Rockstar's Manhunt
by
Mike_Bracken
,
in Movies, Games at Epinions.com
,
Jan 30, 2004
Pros:
Solid gameplay, interesting subject matter.
Cons:
Probably way too extreme for a lot of gamers.
The Bottom Line:
If you have the stomach for the gore, this is an intriguing game. It has some flaws, but good far outweighs the bad.
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Overall Rating:
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Author's Review
On August 9, 1969 Charles Mansons family broke into the home of filmmaker Roman Polanski. Polanski wasnt home at the time, but his wife, actress Sharon Tate (who was eight months pregnant), and several guests were. The group would slaughter everyone presentthen strike again a mere ten days later, adding two more bodies to the total. When theyre caught a short time later, Manson becomes a ghoulish celebritythe devil incarnate, a man feared more than any other.
Since the crimes are so sensationalistic, its no surprise several books chronicling Manson and his band of hippies sprang up almost over night. Naturally, most of these affairs were written in the style of todays tabloidsany facts that cant be corroborated can still be used
and if youre unsure about certain details, feel free to use artistic license and make up something that sounds good.
However, one of these books, The Family: The Story of Charles Mansons Dune Buggy Attack Battalion (written by Ed Sanders of the rock group The Fugs), gains more attention than many of the others. Sanders book asserts The Family not only committed the Tate and La Bianca murders, but they may have been involved in something even more heinousthe making and trafficking of snuff films. This may or may not have been the first time the phrase snuff film was usedbut it is almost assuredly the point where it infiltrated the collective consciousness of the American citizenry.
For those readers who arent up on the history and terminology of transgressive cinema, the snuff film is a film wherein a person (or persons) is murdered in front of a camera. This film is then offered to an underground network of collectors who supposedly relish viewing these atrocities. The snuff film is not to be confused with the mondo documentary (a la the sensationalistic Italian documentaries like Mondo Cane, Shocking Africa, et al.) or the Death Tape or shockumentary (e.g. Traces of Death, Faces of Death, etc.). The mondo documentary and death tapes existyou can rent them at your local video store in most instances. Snuff, on the other hand, appears to be nothing more than a clever urban legend. After decades of raids, reported findings of snuff films (which have turned out to be legitimate movies like Ruggero Deodatos Cannibal Holocaust, or Hidoshi Hinos Guinea Pig: Flower of Flesh and Blooda film that Charlie Sheen turned over to the FBI because he thought it was real), and sensationalistic claims of underground murder movie rings, no one has ever found a real snuff film made for distribution. Murder has been captured on tape, but never in the way that the snuff film supposedly operatesas a commercial enterprise.
And yet, the myth of snuff cinema lives onbuoyed along not only by the popular media (before Nic Cage starred in 8mm or Alejandro Amenabar made Thesis other filmmakers were exploring the mystique of snuff in Emanuelle in America [Joe DAmato aka Aristide Massacessi], Last House on Dead End Street [Roger Watkins], Hardcore [Paul Schrader], and the most infamous of all, Michael and Roberta Findlays Snuff with a generous assist from distributor Allan Shackleton), but by the fact that no matter how repulsive the idea of snuff cinema may be, it also seems like something that could very well be real.
The latest group of mavericks to build a piece of entertainment around the supposedly taboo subject of snuff is none other than Rockstar games. Rockstar, no strangers to controversy since the release of the Grand Theft Auto 3 (GTA3), have once again pushed the boundaries of whats acceptable in gaming with the release of Manhunt
a game that plays like a cross between Splinter Cell and a 42nd Street grindhouse exploitation flick.
As other reviewers have pointed out, this game isnt for the weak-hearted. Manhunt is the most perverse and disturbing game Ive ever experienced. It does make GTA3 look like Sesame Street. Manhunt is a twisted gamebut its not a game that deserves a low rating based on its disturbing subject matter.
Once players get past the gore and nearly pornographic violence of this title, theyre treated to one of the better action stealth games to come along in recent memory. Say what you will about Rockstar and their tendency to live off of controversy, but its hard to deny they make interesting games that do more than simply up the ante in terms of violence and graphic content. GTA is cited by the mainstream because, in it, you can sleep with hookers and then bludgeon them to death. Gamers cite it as a great game because it offered up an unparalleled amount of freedom in its open-ended design. Manhunt will almost assuredly be looked at in the same contradictory terms by the opposing groups.
While there is no shortage of things that impressed me about this game (and Ill get to those shortly), I think the thing that left the biggest impression was the games completely nihilistic tone. Manhunt is like the bastard offspring of Nietzsche and The Marquis de Sadehad they been game developers. It thrusts players into a world thats so dark, so foreboding, and so all-encompassed by evil, hopelessness, and despair that the hero of the game is a mass murderer. Playing the game reminded me a lot of watching John McNaughtons Henry: Portrait of a Serial Killer in that there was no good in this world, just an endless darkness. This isnt a pleasant feeling, nor one that many people go out of their way to experiencebut its really impressive for a game, a medium thats still in its infancy in terms of being an artform. Thats not to say Manhunt is artbut its certainly a title that is going to pave the way for growth in gaming (albeit in both good and bad ways, most likely).
Nihilistic tone wasnt the only thing that really impressed me about Manhunt, thoughthere are about a bazillion technical elements that stand out as well. Everything from the art design (which complements the games tone flawlesslyI never want to visit Carcer City), the casting of the inimitable Brian Cox as the voice of the games antagonist, to the ingenious use of the USB headset to add to the immersiveness of the gameplay (by allowing Brian Coxs character to speak directly in your ear throughout most of the gamehes like the little devil on your shoulder urging you on to greater atrocities as the game progresses) is top notch. This game isnt Roadkilla cruddy game that tried to lure gamers in with graphic content but didnt have the gameplay to hook them. Manhunt is the real dealone of those rare games that sports not only mature content, but also solid gameplay to go along with it.
Manhunts main gameplay component centers on stealth. Lead character James Earl Cash must sneak around the gang-infested Carcer City while offing his enemies in some of the most brutal ways imaginable. Cash can lure his opponents away from their comrades and deal out swift and merciless death by using his environment. Tapping walls, tossing bricks, or chucking a severed head around a corner will all get the bad guys attentionas will talking into the games headset. Meanwhile, Cash hides in the shadows, watching his preyand when they turn their back, he sneaks up on them and kills them. The brutality of the kill (there are three levels) depends on how long the player holds the attack button before actually committing the action. Level three kills are the most gruesome of the bunch
Each and every kill gets its own cutscenethe game switches to a grainy video camera point-of-view (further adding to the snuff film ambiance), and this is where the men are separated from the boys. The cutscenes in Manhunt capture everything in loving detailplunging shards of glass into guys faces, decapitation with piano wire, or beating them to death with baseball bats (amongst countless other tools of death) and are shown with an unflinching eye. The sound work only adds to the games chilling effect
Many will question whether or not this level of violence was necessary. Theres no real answer to this questionis the graphic portrayal of violence in any medium truly necessary? Truthfully, its an aesthetic decisionnot much different than Peckinpah pushing the boundaries of what could be done in cinema with The Wild Bunch.
There will be members of the gaming community and the greater community at large who will assert that Rockstar only included over-the-top violence for violences sake and to create controversy. I cant say this isnt true. However, in my own estimation, the violence in Manhunt seems more designed as a response to the companys critics than a mere gimmick. While Joe Lieberman and company decry the GTA games for their violence at every opportunityas though these games were the most graphic things ever createdRockstar has come out with a new game that makes the violence in GTA seem quaint in comparison. People who were afraid that GTA desensitized them to wanton violence have now discovered theyre not nearly as jaded as they thought. Id go as far as to imagine that at some point, people who thought they were desensitized by the violence in Manhunt will discover there are even worse things out there, too (and I knowI make a living writing about some of the most twisted stuff ever committed to film; believe me, there are things out there that make Manhunt look fairly innocuous). Whether or not this is a good thing is a personal decisionbut I like what Rockstars done with this game
a lot.
The other area where the game works really well is in terms of intensity. Manhunt is a hard gamea lot of the gameplay revolves around the old try-and-die school of game mechanics, meaning players will wander into an area, try something, fail, die, and start again. The enemies can be unforgiving and unrelenting in their pursuit of Cash, meaning that a slow and steady approach is often the best course of action. Running from a group of white supremacists whose only goal in life is to dismember me is intenseI literally had sweaty palms at some points (particularly in the level where Piggsya creature you must see to believewas chasing me with a chainsaw).
Yet for all thats good about Manhunt, its not a game without some problems. While some reviewers werent enamored with the controls, I didnt find them particularly troublesome. What bothered me were the titles later levels, wherein the game will switch from a straight up stealth gore game to a more frenetic action shooter. Levels occasionally employ run-and-gun game mechanics that seem strangely out of place after all the sneaking around, and its just not as much fun as stealthily taking out enemies. While the early portions of the game tend to let the player decide to fight it out if he chooses (which is rarely ever the best course of action, but players can succeed by not using stealth), these later stages force the player into shooting everything. Its a bit of a letdown, particularly when the targeting system could use some tweaking.
Another problem area is the titles inevitable reliance on game logic. Game logic issues are those weird things that happen in a game that could never happen in real lifeand I dont mean flying, or magic mushrooms, or anything like that. Instead, I mean things like hobbits who cant cross ankle-deep streams, or players who can jump over some cars but not othersthings developers put in to make the gameplay work or to keep players on the predestined path, basically. Manhunts biggest game logic problem is an essential onebut its still a problem. If Cash enters the shadows and stands still, no one can see himeven if the enemy is standing two feet in front of him. Even more interesting is that no one in the game, not even the bad cops, has access to a flashlight. I can understand why this is, but it does occasionally ruin the immersiveness of the experience.
Finally, even though the stealth portions are the highlight of the game, theres a fair amount of repetition while playing them. Cash sneaks around, lures in his prey, kills them, and does it all over again. Sure, the different weapons and gory animations attempt to keep things fresh, but even the novelty of killing someone with a chainsaw wears off after the 20th time the player has done it. Factor in that players will be dying a lot, and hence re-playing areas over and over, and the repetition factor increases.
Despite the flaws and the controversial subject matter, Manhunt is a great game. Theres a fantastic stealth title buried under the mountains of gore and perversion in this title--it would be a shame if stealth game fans missed it because it was overshadowed by the titles gory aesthetics.