10 out of 10 people found this review helpful.
Mindless Mayhem
Date of Review: Dec 9, 2006
The Bottom Line: Buy this game to mindlessly pass the time, or if you especially like to play from a dragon's perspective.
Don't expect anything mind-blowing from this game. Its a passibly interesting way to kill time, but replayability is mind-numbing at best. Very linear shoot-em-up with reasonable graphics.
Gameplay is exceedingly straight-forward; if it moves, shoot it or eat it. 'Missions' usually involve building up the city in a given territory to a certain level by leaving monster corpses for the city-dwellers to 'mine' for energy; otherwise its kill this or find that. Five one-off quests involve taking one of four human characters determined by the quest to destroy specific targets.
'Characters' are limited to three options, each with its own specialty: a red dragon who is all about fire and can eventually gain the only breath weapon that will track a target, a black dragon summoner, and a 'blue' (D&D white by breath until a mid-level spell is acquired) dragon sorcerer.
Strategy options are minimal; balance your breath capacity with spells (the red needs a few spells for when its breath eventually runs out, while the blue's frost breath is virtually useless), and decide whether to clear an area of lairs before building your city in a given area or build first and be able to upgrade the city more quickly at the price of having to defend it against larger hordes of creatures.
You must eat to keep up your dragon's strength, but you are only able to eat what you can pick up in your claws (50 HP or less), and you are unable to land so as to eat anything larger when food is scarce.
Leveling up is accomplished through a point-based system with each dragon having its own strengths as determined by what's cheapest to upgrade. You get 25 points per level with each dragon having six stats costing two, three, or four points and spells ranging from 13 points for the blue up to all 25 points for the red.