Max Payne, Great Game.
Pros:
Amazing visuals and sound, plays like a dream, stunning effects straight from The Matrix
Cons:
A little short, needs a VERY powerful computer
The Bottom Line:
Aside from a couple of minor cons, this is a magnificent and visually stunning game that if your 'puter can handle it belongs in everybody's collection.
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Overall Rating:
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Author's Review
For three or four years, Max Payne was one of the most mysterious titles in development. All that was known was the storyline: your wife and kid were slaughtered three years ago, and you went from average cop to bitter undercover agent in the New York hell. Now youre wrongfully accused of killing your partner, and everybody and anybody who has a gun is on your tail. Theres only one thing to do: find the real bad guys before ending up as a chalk line with a bloodstain.
That was all; no screenshots, no playable demos. What did they have in store for us?
Lights
camera
action!
Anyway, as you all know the game is here, and Ive been playing it non-stop for the last couple of days. And what do I think? A big Wow! and a small Yes, but
. The biggest surprise for me was that the third-person view really works in this game. Before playing it, I figured it would be a first-person-shooter, and making it a third-person one would have been a mistake. Boy was I wrong! Not only are the camera views excellent (the camera is never someplace where theres nothing to see), but this view really adds a lot to the atmosphere. Watching Max run, jump, climb, and pump lead into opponents is one of the coolest things Ive ever seen in a computer game. And he can do it all in slow-motion
Did you say slow-motion?
Thats right, one of the most important and by now infamous features of Max Payne is the possibility to go into a slow-motion mode, a technique they call Bullet Time. Basically its this: whenever you feel the need to, you can make time go slower. Of course you can still aim as fast as you want to, so that gives you a huge advantage. This Bullet Time isnt just a gimmick; when faced with a room full of enemies, you really need it, because every shot counts. And of course it looks cool as ice! Of course you cant run around in Bullet Time constantly your time is limited, though you can get extra time.
Another neat feature is Shootdodging; if you press a movement key and the Bullet Time-key at the same time, Max will make some sort of John-Woo move in slow-mo and youll have more time to aim your shots accurately.
A visual feast for the eyes
So if your computer is powerful enough, youll be treated to the most beautiful graphics and visual effects ever seen in a computer game. Walls covered in blood, the impact of a rain of bullets, shells hitting the floor, files getting shredded when theyre shot, grim faces of characters and the awesomely cool slow-motion moves by Max who dives out of a bullets trajectory with flapping raincoat, aims two guns at his opponent and opens fire before suddenly rolling the floor in real-time
You have to see it to believe it.
And theres the sound to match. Although there could have been a little more variation in my enemies death cries, the sound of Maxs environment comes close to perfection. If you have a surround-set like I do, I advise you to crank it open. Goosebumps guaranteed!
Youre immersed into the story from the very start, although it is a little over the top, and not a single cliché has been left out. Max Payne plays very movie-like, and I got the impression I was caught in a gangster B-movie. The makers are probably film buffs; I noticed references to classics like Scarface, Payback, Get Carter, The Godfather and even Casablanca!
For once the story isnt broken up by cutscenes, but with some sort of graphic novel or comic. At certain points you go to a comic strip (actually photographs) that helps you on your way. Its nicely done, contains more info and the voice-acting is well done too. Oh, there are a couple of cutscenes which you cant skip but not that many.
So how does it play?
I have to admit it: I had my doubts with a game that had so much hype, and looked that great many games with great visuals have horrible gameplay. In less than fifteen minutes I was convinced otherwise. Like a veteran action movie director I used the Bullet Time and saw enemy bullets ripple through the air, just like in The Matrix, while scoring hit after hit on my opponents. What I like is that the game will consider how well you play and adjust the difficulty level accordingly. Itll follow up on how often you died in a level, how long it took you to complete and how much health you had left. With these data it will adjust the intelligence of your opponents, making it a challenging game though not too difficult for novices.
Time to upgrade!
A perfect game? Not quite. In order to play Max Payne to the fullest, you need the sort of computer they use at NASA. Although the minimum requirements are around 450Mhz, 96MB RAM and 16MB of graphic memory, I suggest some more Mhz, 192MB RAM and a graphic card of 64MB.
The game is also rather short perhaps 12 hours for a good gamer. Of course you can replay the game, but its a little too linear to have a lot of lasting value its not much more than go through corridor, dive in room, shoot everybody. Although it is executed excellently.
Of course theres no multiplayer mode, because the Bullet Time would make that too difficult to implement.
Conclusion
Max Payne is an absolute benchmark for third-person action games, and will give you the most intense shoot-outs youll ever play on the PC. Aside from a couple of minor cons, this is a magnificent game that if your puter can handle it belongs in everybodys collection. The only bad feeling that Max Payne gave me, was that I had to pause the game for irritating mundane things like eating, sleeping and the occasional sanitary pit stop.