Goldeneye's gonna have to settle for the silver.
Pros:
Playability and Replay Value will keep you locked for hours at a time...
Cons:
...but there are a few minor issues in control, but nothing too serious.
The Bottom Line:
Don't be an idiot...anyone and everyone should give this game a go. It's as simple as that.
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Overall Rating:
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Author's Review
When you ask a gamer what the best James Bond game is, almost everyone will say Goldeneye without a stutter. Lets face, Goldeneye was the standard; it had a great story, cool weapons, and an ever cooler multiplayer experience with the four-way split screen action, not to mention it was one of the few successful games based on a movie. That game was a saving grace for the Nintendo 64; one of the main reasons why most people held onto the system long after its eventual demise. Yes, sir. Good ol Goldeneye-- the epitome of 007 gaming.
Until now.
In comes the latest James Bond episode, 007: Everything or Nothing. Up until now, theyve all been reasonably successful first-person shooters. EoN is the first third-person Bond game, breaking away from the same old song-and-dance. The thought of it sounds questionable, I know. So how does it hold up?
Here we go
Everything or Nothing for the Nintendo Gamecube.
The Story
A scientist and her top-secret experiment have turned up missing. Prior to her disappearance, Dr. Katya Nadanova was in the early stages of researching a mechanical organism called the nano-robot, and she intended to use their abilities to help repair nuclear containment facilities. But, we know how these storylines end up
it gets into the wrong hands and its now up to you, James Bond, to rescue the doctor, obtain the nano-robots, track down the evil that started it all and destroy it. Im not going to give you too much out of fear I may spoil it, but more characters eventually come into play, adding more to the plot.
Despite the fact that the story is somewhat cliché, it stays fresh with the many twists and turns it takes as you progress.
Gameplay
As mentioned before, Everything or Nothing is a third-person action game, so making a comparison in gameplay to any other Bond game is out of the question. Youd be closer to comparing it to a 007 flick, because thats what this game pretty much is a real-to-life interactive James Bond adventure.
Everyting or Nothing can be categorized as a stealth-action game, as much of the game is dependent on your ability to slither around from place to place. But, just like the Bond movies, sometimes its necessary to run through the bad guys with guns a-blazin. And there are a slew of enemies on each stage, and for that, EoN utilizes an enhanced target lock system, giving the player the ability to aim and fire a weapon with Bond accuracy. This system allows you to lock onto an enemy, and from there, aim within the target, making shooting more precise.
Back on the topic of stealth
Bond uses only few basic maneuvers to slip through guards. Wall hugging is probably the best tactic, and gives you the ability to look around corners and him the ability to lock-on and shoot. He can crouch and move from place to place, and if necessary, you can make him dive for cover. As in all stealth games, the slower and lower you move, the more unnoticeable you are. Unfortunately, your enemies arent complete morons, and they will catch on to you from time to time, but well get into that later.
We all know James Bond as the kind of character who knows what to do and when to do it. Now, in Everything or Nothing, so do you. A skill called Bond Sense gives the player the ability to see and analyze his surroundings, helping you to organize an effective plan of action. Certain interactive elements will be marked with a red circle, and you can zoom in on the object for analysis. It could be a rappel point, an item, an enemy, and so on.
To compliment his skills, Bond has a vast array of weapons and gizmos at his disposal. Of course, there are tons of guns to drop enemies with, but the real fun is in the equipment Q puts together. Gadgets such as the Q-spider, an eight-legged roving reconnaissance; coin grenades, which are exactly what they sound like; the nanosuit, which renders 007 temporarily invisible; and a few others. You can put the rappel gun in a gameplay category of its own, as it will be your means of getting to higher places throughout the game. This gadget allows 007 to scales walls, and sometimes you may find yourself in the middle of a buildingside shootout with other rappelling enemies. Your equipment scientist, Q, will upgrade your toys as you progress through the game.
You dont have an infinite supply of ammunition, and sometimes its more suitable to engage in fisticuffs rather than gunplay. The hand-to-hand combat is simple to use and is reasonably solid; three buttons activate attacks and grabs, and combining buttons can perform counterattacks. You dont necessarily have to go bare knuckles. Most stages have random objects lying around that you can use as a weapon, and they work just as well as any bullet to the dome. Or you can use the item as an attention-getter and distract your enemies.
The intense driving missions are one of the best aspects of the game. Evidently, EA Games used the same control mechanics of Need For Speed: Hot Pursuit 2 and threw in the flare of the 007 movies, creating a realistic Hollywood effect
if theres any such thing as that
in Everything or Nothing. The Q-modified vehicles you get the pleasure of controlling include the 2004 Porsche Cayenne, Aston Martin V12 Vanquish, the Triumph Daytona 600 motorcycle, among others Bond will acquire.
There are very few quirks in the gameplay. For instance, wall hugging can be cumbersome at times. Lets say youre trying to take cover behind a box that is alongside a wall. If youre not careful, you may end up pressing against the wall instead of crouching behind the box since the same button controls these actions. In this game, 007 can execute a few good actions, but in some places in the game, he doesnt do enough. Youd think hed have a few more basic abilities like jumping and boosting himself on top of things; it would have added more dimensions to him as a character let alone the gameplay itself.
Everything or Nothing does support multiplayer action. Its not a total loss, but it is somewhat dry. Up to four players can play under this option, and there are four multiplayer games to choose from. The only one that may hold its own to some capacity is the cooperative missions, where two no-name agents can tackle a mission together. There are no real irregularities in the gameplay, however, the split screen can be somewhat of a damper on the experience. As good as it may sound, youll realize that none of them can hold a candle to the single player experience.
Everything or Nothing has connectivity with the Gameboy Advance, widening out the game experience furthermore, however you must also have the GBA version of the game to use this option. If the game only had the same technology as The Legend of Zelda: The Wind Waker did, this would be a handy little tool, but to have both versions isnt very cost-efficient
for me, anyway.
Despite the minor gripes, EoN is loaded with playability and will keep you entertained for hours. And unlike many other games, it lets you play the game the way you want to play it.
Graphics, Animation, and Sound
Graphically, EoN isnt groundbreaking, but it definitely holds its own as one of the more beautifully presented games out there. There are a few rough edges here and there, but they are minute. Besides, the gameplay will hold your attention much more the than the graphics, and thats the way it should be. The games colors and textures are true to life there are no real blurs or hazes, and everything is put together very well. The interactive environments are more than genuine; every explosion, chunk of metal, and shard of glass is accounted for. The environments you move through are gorgeous places such as Peru and New Orleans were recreated nicely.
I can say one thing about this games rendition of New Orleans--the buildings and scenery have been captured very nicely, inside and out, though its a lot more crowded and theres more nudity and belligerence in the streets. All in all, the graphics and feel are very complete.
EoN features an all-star cast of characters, each digitally rendered and voiced over by their real-life actors. Superstars such as Pierce Brosnan (Bond), Willem Dafoe (Nikolai Diavolo), Heidi Klum (Dr. Nadanova), and Shannon Elizabeth (Serena St. Germaine) grace the game with their likeness, making the experience even more movie-like. The dialogue is very 007-ish, and youll become accustomed to Bonds witty one-liners as youll hear them one after another. Better yet listen to M, played by Judi Dench, give you a tongue-lashing after you fail a mission. Shell make you feel like a loser.
The games music helps keep the mood throughout, and thats something youll see from the moment to put the disk in. R&B diva Mya sings the main theme song and handles the appearance and voiceover of her character, Agent Mya Starling. And, of course, you get your classic Bond music from time to time.
The animation is some of the best youll see. With all that goes on in this game, there is no real choppiness or glitching. Pretty much everything down to 007 checking his watch is done smoothly. It doesnt really jump out at you as you go through the on-foot missions, but the seemingly flawless animation is even more noticeable during the driving and motorcycle missions. Traffic, explosions, and flying debris are everywhere, and theres no lag.
As for the enemy AI, Ive mentioned before that they are not complete idiots. These guys will get you if youre not careful, alert others if they see you, butt-stroke you with their weapon if youre too close, take cover when they are under fire, and investigate if youre too loud. It goes farther than thatlets say you just subdued a guard. Right before he dies, he takes one last shot at you with his pistol. Disarm an enemy, and hell pick up a dropped weapon and use it instead. Theres so much more these guys can do, and they will keep you on your toes all game long. As with all other games of this genre, they only get harder to kill as move along.
One of the few gripes about EoN is the cinematics. They have excellent voiceovers, but the sharpness and graphics look terribly hazy in certain areas. But other than that, EoN is a work of art.
Replay Value
For as much as there is to do in this game, the replay value compliments it all. After completing each mission, you are given a score and a rating on your performance, marked as bronze or gold. Obtaining golds are enough to unlock some goodies, but if you manage to clear the missions on 𣸿 Agent difficulty, you can unlock the Platinum Challenge, which is usually an uber-difficult task within that particular stage. Clear it, and you will unlock more cheats and special abilities.
Another enjoyable facet of Everything or Nothing is the Bond Moments. This is just plain genius; a Bond Moment is a situation you take 007 through that relates to an action hed take in a movie. For instance, clearing out a roomful of armed guards without making a sound would. Each mission has a set number Bond Moments, and a player can make it a point to achieve all them all in each level.
That itself can be a serious task, or maybe you want to shoot for a better score. With all the little inside things to be done, EoN will keep you coming back, without a doubt.
In Conclusion
Flat out, Everything or Nothing will blow you away. You dont even have to be a fan of the hero to enjoy this one, and the best part is, anyone can pick it up and play. This can easily go down as the best 007 gaming experience, and it dethrones N64s Goldeneye. Heres your chance to be James Bond and do all the groovy stuff he does.
Well, maybe except for the girl.