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David H. Eberly - 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

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David H. Eberly - 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
 
 
 
 
 
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3D Game Engine Design

Date of Review:  Aug 26, 2002
The Bottom Line: Very good book. Check out Geometric Tools for Computer Graphics by the same author before purchasing this one.
Review: Years ago I found David Eberly's web site that had 2d interpolation software. I used this software in production software for Training devices. Later I revisited the site to get updated versions of the interpolation software and started to use the...
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  4.0

by: aughey
Recommended to buy: Yes

Pros
Very complete with the mathematical...
Cons
Lacks game physics (covered in next...
 
 
 

Product Details and Features

Key Information

Authors David H. Eberly
Nonfiction Category Computers
Nonfiction Subcategory Unknown

Book Editions

  Format: Other - PACKAGE
Publisher: Morgan Kaufmann Pub (November 03, 2006)
Measurements: 9.5"(h) x 7.5"(w) x 2"(d), 5.45 lbs.
ISBN: 9780122290633
 

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The textbook, 3D Game Engine Design, by David Eberly, available in Hardback. Published by: Elsevier Science. Edition: 2ND. ISBN10: 0122290631. ISBN13: 9780122290633. Ships directly from the vendor. Not a marketplace or backordered item. Our used books are hand inspected and in very good condition.
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This updated edition contains more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. Includes a CD-ROM with the source code for a commercial- quality game engine.
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