Several deep systems like support, weapon forging and unique maps
Enemies can one-hit kill, dead characters do not come back, frustrating
I’ve long been a fan of turn-based strategy/rpg games. I’ve written in the past about some of the older ones I played, like the Shining in the Darkness series, and I couldn’t begin to tell you how many times I played Warsong on my Sega Genesis. To this day, Dragonforce...
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