Anarchy Online for Windows
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Anarchy Online for Windows

$19.99 1 store $19.99
  • Publisher: Deep Silver
  • Genre: Role-Playing
  • Platform: Windows
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1

Buggy software that sucks your life away

Pros Graphics, music, has promise
Cons Server crashes, tradeskills, patches break skills, only 2 or 3 useful professions, horrible customer support
Recommended it? No
The Bottom Line:  A complete waste of time. It is very painful to spend hours working on a character only to have them made useless through a "patch" which changes the gameplay.
There are tons of lag, messed up skills, virtually no tradeskills. Only a few weapons exist that are worth using, every patch screws up at least 1 profession, sometimes more. Monsters can hit you from anywhere(another client lag problem), while you can't shoot it if it's standing in front of you. The only way to advance in later levels is to group, but you can spend 2+ hours looking to join a group only to have the playfield server crash, or people on the team get disconnected(LinkDead).

Funcom doesn't appear to care too much about their customers. Alot of people had invested hundreds of hours into their characters, only to have them made inept by changing the affect of a major skill in a patch. There were so many upset customers complaining that instead of addressing their concerns, they changed the AO Forums to be moderated. Now the only posts you will see are either saying how nice the game is, or has so many gross mispellings that you question the intelligence of the poster. If you want an accurate assesment of the current community, make sure you check the usenet newsgroup alt.games.anarchy-online on www.google.com, not the FunCom Forums.

How do you think you would like it if they took your character that can barely kill monsters that give very little xp(when you need 500,000 to level) and made it so you didn't do 1/10th the damage that you did before? How about if they made the monsters more powerful and had them help each other(even all the way across a mission)? Well, that's exactly what they did in ONE patch. Have they reversed this situation? No, they just stated "We wanted to make the game harder".

Most professions are basically useless. The professions with pets are left with impotent helpers who will get stuck on any little part of the landscape, not to mention the monster will completely ignore them and attack you if you are anywhere near. The NanoTech(Mage/Wizard) profession will usually get killed before even getting a "spell" cast at high levels.

Most of the high level characters(80+) have cheated their way to get those levels. There are tons of exploits that they use to get there, but they rarely get banned. Every patch that "fixes" and exploit seems to generate at least 1 more.

They do say they have a story they are starting, yet it's only 7 months out of the year. You can participate in events where 60+ high level characters will attack some huge monster that will kill everyone but the person who gets the last hit(and is the only person to get the loot and XP). You'd have more fun watching reruns of X-Files or Roswell.

This game does have some positive points though: it looks nice, has awesome music and has alot of skills to explore. Too bad only 15 or so of the skills are useful, actually necessary, so it's not like you have an option. All the professions end up the same: All Agents use the same 3 guns, All Soldiers use the same 3 guns, etc.

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