Doom 3: Resurrection of Evil for Windows
- ESRB Descriptor: Blood and Gore Intense Violence
- ESRB Rating: M - (Mature)
- Publisher: Activision
- Genre: Action
- Platform: Windows
- Game Series: Doom
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Who turned out the lights?
Pros
Great feel, great look, great sounds
Cons
Everything gets old, nothing special after a while (just a shooter)
Recommended it?
Yes
The Bottom Line:
Hold off till the price drops. Get it if you enjoy horror movies (then just play the first couple of stages!)
Ah yes, the next coming of id's series of Doom games. Doom 3 was heavily anticipated. id software raved about its graphics, sounds, rag doll physics, shadows, textures, so on and so forth. But was their raving puffery? Or did they truly end up with the game to end all games? I for one think we have a little bit of both going on in this game. I was pleased, then disappointed, then slightly pleased... then I wanted to cry...
What I ran the game on
CPU: AMD 2700+ XP
Motherboard: XFX NF24-ALH
RAM: DDR 2700 768MB
Video card: Radeon 8500 AND (tested with both cards) Radeon 9600 PRO
Sound card: Hercules 5.1
Feel of the game
One of the biggest things for me when I play a game is that I REALLY want to be drawn into a game. Anyone can point click, shoot, kill, etc. but when there is a story, an objective, and of course ambiance (which seemed to be excellent in the video previews I saw).
There was a story and a plot but it FORCED you to get to the end to understand it all and all through the way you get more and more hints as to what is going on, what happened, and the future. By the end I was honestly a bit disappointed. I felt there should be.... more ...(?)
This game (in the beginning) scared the heck out of me. I jumped more then I have ever jumped while playing a game. I was so drawn into what I was doing or what was going on that when something scary happened I would freak out. Absolutely fantastic placement of scares and freak outs... BUT... it was not without its faults. The scares became repetitive. Same thing happened to me at least five times in a span of ten minutes. It looses some of the originality of the scare and it kind of wares off because you are expecting it the next time around. Play until about the 5th loading scene and at that point you have probably seen all the scary parts and if you stopped playing, then you would not be missing much more. They made an attempt at more different scares later on, but they fell short often.
One thing that gave a great scary freak out feeling was the VERY close quarters in which your character is moving around. Tunnels are scary... scary as hell! I would like to see a bit more outside action or big room. But it would have been oddly placed and just would not fit right in this game.
Look of the game
Game in a word... DARK... very... very ... dark. Who could work in such a place?! Turn your gamma ALL the way up if you wish to see anything. Forget about fighting monsters with a weak video card (I'll soon explain that) because you'll be switching between gun and flashlight to see where your target jumped to very often.
If your running medium detail, you are missing a lot of cool things... a LOT! On my Radeon 8500 card, if a Imp threw a fireball at me, all I was able to see was the fireball. With my Radeon 9600 PRO on high detail, I was able to see the fireball as not a ball of light flying at me, but as a light source itself. As it flew down the hallway, it would light up everything around it, even the imp and other monsters (like I said... Radeon 8500 did not do this). Even when I would stand in a corner and shoot at the wall with my 8500, nothing but the barrel of the gun would light up. With my 9600, the gun would light up and a small amount of area around me (a much more realistic look and feel... also helped light up those I wanted dead!). So with minimal detail, you get less light sources, but that is not all. Lava and other heat sources give off a ... hot look. When the area around or above the source bends the image past it because of the heat (very realistic look!). Also in high detail, the screen has a very cool looking shake to it when you get hit, not seen when in minimal detail. Also windows reflect and distort images behind them better also. High detail gives a better environment look and feel, but does not really change the look of the monsters or area around you.
Strong graphics card is recommended but you can get by with an 8500 and it runs just fine.
Not the greatest rag doll physics thats for sure. Guys would sometimes fall into very odd positions but that does not really matter that much since most of the dead characters and their bodies (at least the dead non-human monsters) just vanish in a way that makes it look like they are burning up, which was cool.
Sound
Sound MAKES this game. Tunnels are spooky and will make you looking all over the place before you enter. A must have is 5.1 surround sound. You loose a lot of quality with anything less. I cannot describe the sounds ... you just have to play the game. No hardcore music soundtrack gives a great "I'm all alone feel" to the game, which helps greatly.
In the end...
Great game... well... for the first hour. It becomes the same stuff over and over. Nothing really original late in the game, which made me sad. It is fun trying to find all the hidden stuff id threw in like the game in the cafeteria that you could play and the id symbol at the end of the game. The game leaves me looking and wanting more. Maybe there will be more... just ... maybe...
What I ran the game on
CPU: AMD 2700+ XP
Motherboard: XFX NF24-ALH
RAM: DDR 2700 768MB
Video card: Radeon 8500 AND (tested with both cards) Radeon 9600 PRO
Sound card: Hercules 5.1
Feel of the game
One of the biggest things for me when I play a game is that I REALLY want to be drawn into a game. Anyone can point click, shoot, kill, etc. but when there is a story, an objective, and of course ambiance (which seemed to be excellent in the video previews I saw).
There was a story and a plot but it FORCED you to get to the end to understand it all and all through the way you get more and more hints as to what is going on, what happened, and the future. By the end I was honestly a bit disappointed. I felt there should be.... more ...(?)
This game (in the beginning) scared the heck out of me. I jumped more then I have ever jumped while playing a game. I was so drawn into what I was doing or what was going on that when something scary happened I would freak out. Absolutely fantastic placement of scares and freak outs... BUT... it was not without its faults. The scares became repetitive. Same thing happened to me at least five times in a span of ten minutes. It looses some of the originality of the scare and it kind of wares off because you are expecting it the next time around. Play until about the 5th loading scene and at that point you have probably seen all the scary parts and if you stopped playing, then you would not be missing much more. They made an attempt at more different scares later on, but they fell short often.
One thing that gave a great scary freak out feeling was the VERY close quarters in which your character is moving around. Tunnels are scary... scary as hell! I would like to see a bit more outside action or big room. But it would have been oddly placed and just would not fit right in this game.
Look of the game
Game in a word... DARK... very... very ... dark. Who could work in such a place?! Turn your gamma ALL the way up if you wish to see anything. Forget about fighting monsters with a weak video card (I'll soon explain that) because you'll be switching between gun and flashlight to see where your target jumped to very often.
If your running medium detail, you are missing a lot of cool things... a LOT! On my Radeon 8500 card, if a Imp threw a fireball at me, all I was able to see was the fireball. With my Radeon 9600 PRO on high detail, I was able to see the fireball as not a ball of light flying at me, but as a light source itself. As it flew down the hallway, it would light up everything around it, even the imp and other monsters (like I said... Radeon 8500 did not do this). Even when I would stand in a corner and shoot at the wall with my 8500, nothing but the barrel of the gun would light up. With my 9600, the gun would light up and a small amount of area around me (a much more realistic look and feel... also helped light up those I wanted dead!). So with minimal detail, you get less light sources, but that is not all. Lava and other heat sources give off a ... hot look. When the area around or above the source bends the image past it because of the heat (very realistic look!). Also in high detail, the screen has a very cool looking shake to it when you get hit, not seen when in minimal detail. Also windows reflect and distort images behind them better also. High detail gives a better environment look and feel, but does not really change the look of the monsters or area around you.
Strong graphics card is recommended but you can get by with an 8500 and it runs just fine.
Not the greatest rag doll physics thats for sure. Guys would sometimes fall into very odd positions but that does not really matter that much since most of the dead characters and their bodies (at least the dead non-human monsters) just vanish in a way that makes it look like they are burning up, which was cool.
Sound
Sound MAKES this game. Tunnels are spooky and will make you looking all over the place before you enter. A must have is 5.1 surround sound. You loose a lot of quality with anything less. I cannot describe the sounds ... you just have to play the game. No hardcore music soundtrack gives a great "I'm all alone feel" to the game, which helps greatly.
In the end...
Great game... well... for the first hour. It becomes the same stuff over and over. Nothing really original late in the game, which made me sad. It is fun trying to find all the hidden stuff id threw in like the game in the cafeteria that you could play and the id symbol at the end of the game. The game leaves me looking and wanting more. Maybe there will be more... just ... maybe...
